![]() Only cl_crosshairstyle 0 and 1 are able to turn red, when you are aiming at an enemy – this can be an advantage for unexperienced players as you get additional visual feedback. In the end it all comes down to personal preference. ![]() Now you might ask yourself “Which crosshair should I use?”. It only provides feedback about whether or not you are currently firing a weapon. cl_crosshairstyle 5 emulates the non-dynamic behavior of CS 1.6 and CS:Source, but like in both previous versions, this crosshair doesn’t accurately portray current weapon accuracy, spread or recoil. Only cl_crosshairstlye 0, 2 and 3 are showing acurate feedback on your weapon’s bullet spread/recoil. This command allows you to change the style of your crosshair.ĭefault: cl_crosshairstyle "0" // spreads while moving and shootingĭefault Static: cl_crosshairstyle "1" // completely staticĬlassic: cl_crosshairstyle "2" // spreads while moving and shootingĬlassic Dynamic: cl_crosshairstyle "3" // spreads while moving and shootingĬlassic Static: cl_crosshairstyle "4" // completely staticĬlassic 1.6/CS:S Style: cl_crosshairstyle "5" // only spreads while shooting
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